Our Team

Alex Colmenares

Game Design Director, VFX, UI, & Cinematics Artist

Reece Halda

Art Director, UI & Branding Artist, Head of Marketing

Peri Maciaz

Environment Artist & Level Designer

Ethan Molgren

Character Modeler, Level Designer, & Prop Artist

Katie Neukirchen

Shaders, Lighting, Texturing & Prop Artist, Level Designer

Matt Bennett

Soundtrack Composter & SFX Designer, Berklee College of Music

Tao Ho

SFX Designer, Berklee College of Music

Michael Tetzlaff

Executive Producer, Associate CS Professor

Seth Berrier

Executive Producer, CS Professor

Gabrielle Ledin

Shaders, Lighting, Texturing and Prop Artist, Level Designer

Alissa Kufahl

Character Artist & Animator

Melissa Kosharek

Producer, Game Cycle, Hazard & UI Programmer, Marketing Asst

Staton Otto

Programming Director, Enemy, Shader Programmer

Matthew Brodbeck

Enemy & Game Cycle Programmer

Cade Cary

QA Director, Camera, Audio, Rhythm, & HUD Programmer

Connor Llewellyn

Enemy & State Machine Programmer

Chase Denoo

Player & Level Design Programmer

Audio Collaborators

Special Thanks

Kim Loken

Executive Producer, Associate Art Professor

Andrew Williams

Executive Producer, Art Professor